Tenet
O dello sguardo come spazio di gioco
DOI:
https://doi.org/10.13136/2974-6442/v02/2023/213Parole chiave:
Thomas Elsaesser, mind-game movie, spectatorship, kinaesthetics, negotiationAbstract
This article tries to clarify the role of cine- ma as a medium in the complex and heterogeneous contemporary audiovisual horizon. The essay functionalizes Elsaesser’s mind-game movie theory and verifies it as a central epistemological category in the film debate through the analysis of one of the most self-reflexive mind game movie of recent years. By examining Nolan’s Tenet, the article tries to prove how industrial cinema, at its best, rewrites the cognitive postures of the spectatorial gaze and offers a ludic re- interpretation of the uninhabitable con- temporary conditions within the western and capitalistic society.